Improving Input
The first task I tackled in the second iteration of “Gäelith. The Voice of the Stones” was to add the ability to control the game’s …
… stories, colors, code, worlds …
The first task I tackled in the second iteration of “Gäelith. The Voice of the Stones” was to add the ability to control the game’s …
Once the first iteration was completed and the Minimum Viable Product (MVP) was achieved—which you can see uploaded on this website—it is time to plan …
I’m excited to share with you that, after months of intense work, many hours glued to the computer screen, overcoming numerous problems, and many refactorings …
Gäelith can now move forward and backward, rotate on himself, and push stones. When he aligns the three special stones in a row, a bright …
Implementing movement is a fundamental step in any game, and Gäelith is no exception. I’ve now completed the basic movement for both the player and …
In game development, one of the first steps is creating placeholder models, or “dummies,” to test the mechanics and bring the game to life during …
In game development, having a clear plan is crucial, and that’s where the Project Design Document (PDD) comes into play. For Gäelith. The Voice of …
Welcome to the first entry of my blog, where I’ll be documenting the development of my new game project: Gäelith. The Voice of the Stones. …