Improving Input
The first task I tackled in the second iteration of “Gäelith. The Voice of the Stones” was to add the ability to control the game’s …
… stories, colors, code, worlds …
The first task I tackled in the second iteration of “Gäelith. The Voice of the Stones” was to add the ability to control the game’s …
Implementing movement is a fundamental step in any game, and Gäelith is no exception. I’ve now completed the basic movement for both the player and …
In game development, having a clear plan is crucial, and that’s where the Project Design Document (PDD) comes into play. For Gäelith. The Voice of …
Welcome to the first entry of my blog, where I’ll be documenting the development of my new game project: Gäelith. The Voice of the Stones. …